Let’s here it for good ‘ol “Oregon Trail!!!”
There was such a glorious amount of wonderful information in these two chapters, I wish I could just download it directly into my brain like in The Matrix. I was aware of the research that has continually been going on about video games and their affects on the players. Perhaps I am extremely biased because of my love for gaming, but the research has always seemed to point towards a positive trend. There, of course, are a few things that need tending to. Ultra violent video games should not be played for prolonged periods of time. Parents need to monitor exactly what their children are taking in. And being aware of signs of addiction is a necessity. But for the most part, the engagement and connectivity that can arise from gaming are just too great to pass up!
I am very sorry to say that fear is an underlying factor to why video gaming is not easily embraced. Edudemic (2012) clearing outlines the reasoning why teachers utilize video gaming and why they do not. I was surprised at the amount of “may’s” in the phrasing on the negative side. So much opportunity missed because of fear. It really is such a stark contrast in the approach of a “Baby Boomer” compared to a “Net Gener.” Baby Boomers want to read the manual first so that they don’t mess up. Net Geners just try things out and define their limitations by their failures. Unfortunately, with the pressure of achieving standardized testing and such, the experiment approach is not readily encouraged.
Since, according to Edudemic’s polling, teachers are more apt to utilize games that I designed specifically for the classroom, I included a list of top rated games. I love Common Sense Media! Especially since I’m a parent now, and I certainly don’t have time to read/watch every type of media out there. This is an amazing tool. Notice Oregon Trail makes it’s appearance a couple of times. What a game!
I am so excited as it comes to light how the games I enjoy playing recreationally can be recognized as helping to develop my learning. One of my all-time heroes is James Paul Gee. A behaviorist who recognized the potential video games, Gee has be prominent in the research behind the value of gaming. In the video about Learning and Assessment, Gee explains how players collaborate to create a cross-reference team. His point about players engaging in the environment first and then exploring the manual really hit home. Every gamer does this. Whether you’re stuck in a spot and looking for an answer; adding your thought to a forum; or looking for some cool new technique; every gamer has engaged in specialist language whether they are aware of it or not. TOO. COOL!
Commonsensemedia.com. (2014). Discovery fun and education apps and games. Accessed athttps://www.commonsensemedia.org/learning-ratings
Dunn, J. (2012). Why teachers are (and aren’t) using educational video games. Accessed at http://www.edudemic.com/why-teachers-are-and-arent-using-educational-videos-games/
Edutopia. (2012). Using games for learning and assessment. Access athttp://www.edutopia.org/game-based-learning-resource-roundup#graph2
Halfdaytoday. The oregon trail– official trailer. Accessed on YouTube at https://www.youtube.com/watch?v=CHps2SecuDk